Introducing 3D Warehouse Detailed Collections

Remember Component Bonus Packs? 2D and 3D trees, furniture and accessories, wood joists and roof details: these components, authored by the SketchUp team, have been a consistent staple of 3D Warehouse for years. With the release of SketchUp 2015, we’ve greatly expanded and improved SketchUp’s standard component collections.

As of today, more than 2,800 individual detailed pieces of new SketchUp-authored content are available on 3D Warehouse. As you browse the new Detailed Collections, you’ll find that many standard components, like this theater light, have been improved with a much greater level of detail.

Find more Film and Stage models here.



Similar to their predecessors, the updated and improved components are generic in nature. These new, detailed components have been uploaded alongside the simplified counterparts; the titles of new components end with “Detailed.” For example, the search result for “HMI Light 4000Watts with Barndoors” will display both the simplified and detailed versions of the component. It’s important to note that these new detailed components are typically more “geometry heavy” (a.k.a. higher polygon count), which means you should consider how they’re used in your SketchUp model. You may consider using simplified components as proxies and replace those with the detailed versions when appropriate (just take note of component insertion points).


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Several side-by-side examples of the simplified generic content vs. their detailed counterparts.
(Note: 2D Crocodile Hunter tribute model, by 3D Warehouse user jw_n_mo, not actually included in detailed glass door component.)



You can access this treasure trove of content by browsing 3D Warehouse Detailed Collections via SketchUp’s 3D Warehouse window (File > 3D Warehouse > Get Models) or via your web browser. You can find all components and collections created by the SketchUp team by visiting our 3D Warehouse profile.

In addition to visual improvements, these components are also jam-packed with all sorts of useful information, including IFC attributes. Try exporting to Tekla BIMsight or Trimble Connect – both accept IFC files. You’ll see that the IFC metadata transfers too!

Detailed version of a 2 inch ball valve showing IFC classification data in the Entity Info box.



The release of this content provides a great excuse to browse 3D Warehouse in search of new components to include in your projects. We’ve taken special care to include relevant tags in each component so users can search and find exactly what they need. There are collections for Seating, Electronics, Jibs and Cranes... and many more! We hope you’re able to take advantage of this new content and that it helps you more quickly and more accurately express your ideas.

Keep tabs on recent activity by following 3D Warehouse on Twitter, Facebook, or Google+



Posted by Ryan Ghere, SketchUp Team

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Reimagining the Veterans Memorial Tunnels

Jon Altschuld is a landscape designer for THK Associates in Aurora, Colorado. THK developed the aesthetic design for the Veterans Memorial Tunnels, a major highway infrastructure project currently being constructed along Interstate 70 near Idaho Springs, CO. (If you’ve skied in Colorado, you’ve probably driven through this stretch of highway). We talked with Jon about how SketchUp was used in this project.

One of the final renderings of the proposed tunnel design – SketchUp model rendered with Vue.


Tell us a little more about this project.

These tunnels (formally known as the Twin Tunnels) were originally built in 1961. This project focused on improving mobility within the I-70 corridor by widening both tunnels to three lanes with wider shoulders. The project also focused on addressing safety and creating unique features to serve as gateways for the area.

The previous design of the tunnel portals created a feeling of driving into a headwall, which caused motorists to brake and slow down when approaching the tunnels. The new design resolves this problem by integrating a spiraling tunnel portal that welcomes motorists into the tunnel gradually. These spiraling tunnel portals are the result of evaluating multiple design options on a variety of criteria.


Did you work with any data that was imported into SketchUp? 

Yes, most of this 3D model was based on imported data. The existing terrain information was collected in the field with LiDAR, and the LiDAR data was converted into a TIN (Triangulated Irregular Network) mesh in Microstation. Microstation was used because that’s the main software the transportation engineers use. The Microstation mesh was then exported to AutoCAD .dwg files as both a mesh and as contour lines. We were able to import the mesh file directly into SketchUp, and the contour file was used to create proposed grading files in AutoCAD. The proposed grading files, as well as the plan view geometry (road layout, tunnel layout, retaining walls, etc.) were all created in AutoCAD and the .dwg files were imported into SketchUp. Once in SketchUp, the proposed contours became meshes via the From Contours Sandbox tool, and they were then combined with the existing grade meshes.


How did SketchUp help in the decision-making process? 

This project used a Context Sensitive Solutions (CSS) approach, which involves creating and evaluating a number of options based on a variety of criteria. SketchUp was used to arrive at the final options that were evaluated in the CSS process, and for evaluation during the actual CSS process. Leading up to CSS, over a dozen different design options were created and explored in meetings. For these meetings, SketchUp was more useful than final renderings because we were able to look at any view in real time, as well as make design changes to explore additional options. During the CSS evaluation, SketchUp was used to compare four options side-by-side.

One of the west portal options in SketchUp. The pinkish area is existing terrain, and the purplish area is proposed (the big wall of purple is a large cut where rock was blasted away to create enough space for the wider tunnels).


How did you communicate or collaborate with other colleagues and consultants? 

We used one main SketchUp model with multiple groups and layers. I’m a bit of a grouping (and components) fanatic; it keeps models organized and the file size down. I mainly use layers for separating visual options, which was perfect for this project. One little trick was to place 3D text with the name of the design option in a visible place in the model (as seen in the image above) and put it on the same layer as the geometry for that layer. Whenever Option B was being shown, “Option B” text was visible; this helped reduce confusion.

I think the SketchUp images do a pretty good job of showing how we used SketchUp as a design tool, but what isn’t shown is how interactive it was for meetings. Being able to analyze and compare over a dozen options from any view, modify those options on the fly, and create new options while in meetings was invaluable. To work efficiently on the fly, the model needs to be created with that objective in mind. For example, having the different options on appropriately named layers allows you to quickly compare the options at the request of meeting attendees. Having the model neatly grouped allows you to easily modify pieces without affecting the whole model (be sure to know which pieces are groups and which are components). These in-meeting modifications to the model often are not as clean as the overall model and may require some clean up back at the office. Typically, I will save the ‘meeting’ version of the model, but only use it as a reference to make the refined edits to the final model.


Were there any SketchUp extensions that helped with this project? 

I use extensions every time I open SketchUp. Some that I use on almost every project – including this one – are Weld, Tools On Surface, Joint Push/Pull Interactive, Selection Toys, Bezier Spline, and PathCopy

The most challenging piece of the model to create was the spiraling tunnel extensions. I went through a number of trials to get the geometry correct; some of these trials used extensions such as Extrude Tools, Artisan, Curviloft, and Follow Me & Rotate. ThomThom recently released an extension called Bezier Surface that would have been really helpful had it been available when I was working on this model! 

Also, the ivy that is seen in the final Vue renderings was created in SketchUp using the SketchUp Ivy extension – this wasn’t added to the design until I was already working in Vue; that’s why the ivy doesn’t show up in the SketchUp images.

SketchUp view of the east portal exploring the spiraling hood extension at the tunnel entrance.

Tell us about the transition from SketchUp model to the final Vue renderings.

The transition from SketchUp to Vue is fairly simple. I typically change the SketchUp materials to bright solid colors so that I can easily differentiate them in Vue (unless there’s a SketchUp image texture I want to use in Vue). After cleaning up any unnecessary pieces of the model (such as unused options), I export the model to an .obj file and import that into Vue. All of the vegetation (except the ivy) is added in Vue. The boulders and talus slopes were also created in Vue. Vue recognizes objects based on material, so it is fairly easy to create and assign materials one-by-one for the model. The process typically involves a lot of quick, low quality test renders to fine tune the materials, lighting, camera, and atmospheric settings. Once these are all finalized, the high quality final renderings can be created – which can take a while. Some of the renderings for this project took 16+ hours to render! All that remains after that is post-processing work in Photoshop.

Final rendering of the east portal.


How do you go from SketchUp model to tunnel construction? 

For this project, much of the “base pieces” were already engineered and into construction documents when the SketchUp modeling began. For example, the core tunnel structure/bore, the roadway alignment, and the utilities were all pretty much set. The configuration of the tunnel extension walls, retaining walls, and proposed grading were all items that became defined by decisions from the SketchUp model. For these items, the beginnings of the construction documents were already in place from creating the linework in AutoCAD. From there, we simply had to bring these drawings to 100% construction documents and the General Contractor installed them. The General Contractor was involved in many meetings leading up to construction where we used the SketchUp model to better explain details of the design. 


Posted by Josh Reilly, SketchUp Team

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The Value of "Clean Modeling"

David Heim is a veteran book and magazine editor specializing in woodworking. After a 28-year career at Consumer Reports, he moved to Fine Woodworking magazine. David has been writing about and teaching SketchUp for over four years, and says he never begins any project until he has previewed it in SketchUp first. This is one of several upcoming SketchUpdate guest posts from David on modeling principles for woodworkers.

I first heard the phrase clean modeling from Dave Richards at 3D Basecamp 2014. As Dave explained it to me later, clean modeling is a simple concept that basically means, “learn to sweat the small stuff.” If the model isn’t “clean,” small flaws could interfere with the changes you or someone else may want to make in the future. Let’s take a closer look at clean modeling principles via a Shaker trestle table I did a few years back. It looks pretty good, right? Actually, it’s a good example of why clean modeling is important.

Although this model of a Shaker table looks pretty good, it actually contains a number of flaws; finding and fixing them is what clean modeling is all about.

Missing Faces. I thought enough of the trestle table model to share it on the SketchUcation woodworking forum. Someone quickly cut me down to size, pointing out that my turned legs were missing faces. It’s a good thing no one looked closer. In fact, there were several problems with the model. Let’s begin with the missing faces. It happened because I was working with small geometry at a 1:1 scale. I could have saved face, so to speak, if I had scaled up the leg profile before extruding it.

The blue areas (left side) show where faces were not created properly. The right side shows the successful result of the scaled up Follow Me technique.

You can heal these faces by tracing over some of the edges with the Line tool, but it’s better to scale up certain components before using Follow Me or running Intersect Faces. Dave Richards typically copies a component to be extruded or intersected, scales it up 100x or even 1000x, and then edits the copy. After that, he deletes the copy; the original will show the edits properly. Generally, I’ve found this scaling method ensures a model won’t wind up with small missing faces.

A closer look. Inspecting the bottom of the arched feet reveals more small problems. If I run ThomThom's Solid Inspector extension, it shows me a stray line at one corner. It’s only about 1/64” long, but it shouldn’t be there. The same goes for a sliver of a stray face on the opposite corner. Extraneous lines and faces like these can pop up sometimes when performing certain tasks — like Intersect Faces mentioned above. These little lines are hard to see, of course. I could say, “So what? No one will ever see them.” Maybe, but I need to get rid of them if I want a clean model.
Ed. Note: ThomThom recently released Solid Inspector². Also, try “StrayLines.rb” from www.smustard.com.

The Solid Inspector extension reveals a minuscule stray line at the base of the foot. This extension is a useful tool for identifying extraneous geometry that could be erased.

Orient faces. Obviously, visible faces must be oriented properly. But the same goes for faces that aren’t meant to be seen: the sides of holes, recesses, mortises, and the like. As you create those elements, take the time to be sure the correct face is showing. If a surface is facing the wrong way, you can right-click on it and choose Reverse Faces.

Soften/Smooth curved faces. Often, when you Push/Pull a shape that results in a curved face, you’ll also create edges separating the facets of the curve. You can hide those edges, but the face will still look faceted. It’s better to eliminate the edges with the Soften/Smooth Edges technique.

Hiding the edges on a curved face leaves the surface looking faceted (middle object). For a truly smooth face, use Soften/Smooth Edges.

Set component axes. If a component doesn't perfectly align to the axes, be sure to set the axes when you create the component. This is especially important if you’re planning to use the CutList extension. It relies on the size of the bounding box to reckon the size of the component. An oversized bounding box will lead to inaccuracies in the cutlist.

Clean-up. Finally, reduce the file size: purge unused components, use multiple copies of components instead of numerous groups, and compress textures. ThomThom's CleanUp³ extension helps expedite this process. If my advice strikes you as too obvious, that probably means your models are pretty clean already.


Guest authored by David Heim

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Goodbye Aidan. Hello Bitsbox.

Ten years. That's how long I was a member of the SketchUp team. I spent that time starting this blog, teaching classes, writing the For Dummies book, hosting 3D Basecamps, and a thousand other things. But the thing I'm most proud of is helping to establish the SketchUp for Education program: working with kids, parents and teachers to make 3D modeling a part of their lives.

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The @Last Software team on July 6th, 2004, the day we launched SketchUp 4

When Scott Lininger (the co-inventor of Dynamic Components and lots more) approached me about leaving SketchUp with him to start a company that teaches little kids to code, I knew I'd found my (next) calling. I've been trying to learn how to program for years—what if I'd had the chance to learn when I was six? As a creative person, there's no single skill I've spent more time wishing I had. I don't want to be programmer; I want to be a person who can code. I want my kid to be a person who can code. What parent doesn't?

So I talked it over with my wife Sandra (you know her as the LayOut Product Manager), and we decided I should go for it. It wasn't an easy decision: The SketchUp team is my extended family, and this community has been the kindest, most generous and humble mob of people I've ever had the pleasure to know. And I love SketchUp. I LOVE it. (I still dream in SketchUp sometimes.) It's part of my DNA.

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About 10% of the SketchUp shirts I've collected over the years.

Scott and I left the team to work together full-time in June. In the time since then, we've created Bitsbox: A free website where kids can build apps that work on real devices (like phones and iPads), and a box full of app projects that gets delivered to our subscribers' kids every month. The video we made for our Kickstarter campaign explains it:



Other good news: Last week was Computer Science Education Week, and over 200,000 kids built apps with Bitsbox online. You can, too. We were featured in very nice articles in TechCrunch and GeekDad, and we were the Kickstarter Project of the Day on the 11th. And we're just getting started.

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Aidan and Scott at Bitsbox World Headquarters in Boulder

If you'd like to support a couple of ex-SketchUppers in our effort to make coding less scary, or you'd like to pre-order Bitsbox for some kids you know, please do. At the end of the campaign, when we ask you if you know any Super-Secret Codewords, put in "SketchUp" and we'll include something special in your first box. Maybe a hair from John Bacus's magical beard. Maybe something even better.

THANK YOU for ten amazing years. It was a pleasure. Maybe we'll see each other at the next 3D Basecamp. Reach out if you like: I'm aidan@bitsbox.com. Onwards!


Posted by Aidan Chopra, SketchUp Evangelist (Emeritus)

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Introducing Paid Extensions in Extension Warehouse

Today, we're pleased to announce that Extension Warehouse has just crossed into the realm of fully functional app store. This means that in addition to the hundreds of fantastic SketchUp extensions that are freely available, you can now purchase and install paid extensions directly through Extension Warehouse, in just a few clicks.

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Now, Extension Warehouse lets you purchase and install paid extensions from SketchUp developers.

We hope that enabling the sale of paid extensions will be a game changer for SketchUp users and developers alike. Users get direct access to awesome paid extensions that streamline modeling workflows. Developers get an awesome E-commerce platform with access to millions of customers who are looking for great modeling utilities and add-on tools. Win-win? We think so.

It’s worth noting that credit card transactions are processed securely by the same store platform we use to sell SketchUp licenses. And we’re using the same licensing platform that SketchUp uses. Each extension is still carefully moderated by the SketchUp Extensibility team to ensure quality and security. So, the purchase process for extensions is as smooth and safe as buying SketchUp Pro.

Initially, you’ll find the following paid extensions now available through Extension Warehouse:

We're adding new free and paid extensions every week; keep tabs on the newest extensions by following SketchUp on Twitter, Facebook, or Google+, or by browsing Extension Warehouse for new products from your favorite developers.

If you are a developer, our new E-commerce platform means that instead of spending a major portion of your time implementing your own licensing system, maintaining your own store front or worrying about how you’ll process your transactions, you can focus on developing great tools for SketchUp. For more information on distributing extensions check out our developer center.


Posted by Bryce Stout, Product Manager

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What are Fast Styles?

Let’s say you’re presenting an idea in SketchUp, but perhaps you’d prefer a loose conceptual look or a hand-drawn visualization — you’d rather not show what you’ve created in a way that makes it feel finished or final. Styles in SketchUp control the display settings which alter the way your model appears.

You can choose from a collection of predefined Styles, mix attributes of various Styles to make your own unique Style, and assign Styles to Scenes for handy access. The thing is, some Styles render faster than others. Because of this, you may want to use certain Styles (or Style settings) in certain situations during modeling and presentation work.

The Style shown above is called “PSO Vignette”; you can find it in the “Assorted Styles” category of the Styles Browser. This Style looks great, but it’s meant for illustration — not navigation. (Mountain Lake Retreat model by MB Architecture via 3D Warehouse)

This led us to the idea for Fast Styles: a combination of Style settings that won’t slow you down while modeling. In SketchUp 2015, you’ll notice a small green stopwatch icon in the bottom right corner of a Style thumbnail that meets the criteria of an official “Fast Style.” SketchUp now auto-detects Styles that use less processing power — this earns them the new badge.

These Styles are Fast Styles; note the new green badge.

To create your own Fast Style, you’ll need to get your hands dirty in the Styles Browser. When creating a Fast Style, you should avoid Style choices that will cause performance decline as your model complexity increases — settings like Sketchy Edges, Profiles, and Watermarks. Check out our Knowledge Center to learn more about these settings and Fast Styles, and remember to save the changes to your newly configured Styles!

However, a Fast Style doesn’t mean a boring Style. We whipped up a few custom Fast Styles and tossed them into this SketchUp model. Go to Window > Styles and jump into the "Select", "Edit", and "Mix" tabs to see what's there and mix some new Styles of your own.

This Style was created by simply changing the edges for the default “Blueprint” Style. The white Edge Setting from the “Camo” Style was applied to a copy of the Blueprint Style to create this new fast version.

A Style like the Fast Blueprint above might be a good choice when you want to present your SketchUp model in a stylized fashion, but you’d also like the benefits of smooth navigation and Scene transitions. Of course, you can still use Styles that have not earned the Fast Style badge — the benefit of working with Styles and Scenes together is that it’s easy to jump from a Scene meant for illustration to a Scene you might want to interact with. Now, with Fast Styles, you've got another trick up your sleeve for working and presenting quickly in SketchUp.

Posted by Josh Reilly, SketchUp Team

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Who is Steve Oles?

Whenever I teach someone SketchUp, the first thing I like to do is introduce our scale figure. Functionally, these 2D face-me components help orient you to a model's scale and perspective. More personally, the scale figures we’ve chosen for our default templates have always been members of the SketchUp team. For us, it’s a fun way to recognize someone who’s helped make SketchUp what it is.

In SketchUp 2015, our default scale figure isn’t one of our great colleagues, but one of our great friends: Steve Oles.

SketchUp 2015’s default scale figure “Steve” rendered in the PSO Vignette style that he helped create.


If you’ve come to a 3D Basecamp, you may have met Steve or even sat in on one of his unconference sessions about hybrid drawing for architectural illustration. The name might also be familiar if you’ve ever used one of the PSO styles in SketchUp (Steve is short for Paul Stevenson).

And if the PSO styles are familiar, we’re guessing you may have come across Steve’s book at some point in your architectural studies. Steve has been a source of inspiration for our team for some time now, and as we’ve gotten to know him, we’ve really enjoyed learning about his career too. So, in our 2015 update for SketchUp, we decided it was about time to introduce you all to our friend, Steve Oles…



Posted by Mark Harrison, on behalf of the SketchUp team

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SketchUp, Trimble Connected

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Trimble Connect is a collaboration platform for building construction projects. It plugs into SketchUp via a free extension that lets you pull down and publish models, as well as work with reference models in your own project.


This week, at Dimensions, we launched Trimble Connect -- a new website for architects and those who work with them to collaborate on building construction projects of all levels of complexity.

You can sign up for a Connect account today (single user accounts are free), but don’t stop there. We're also releasing a Trimble Connect extension for SketchUp today which lets you work with Connect right inside the SketchUp modeling environment. You can install it for free from our Extension Warehouse.

For years, SketchUp users have asked us to improve data interoperability and to offer better ways to collaborate with others. Using the new Trimble Connect extension, coupled with a subscription to Trimble Connect online, you can publish your work for others to use, as well as reference their work back into your own SketchUp models. Reference data from Connect can be updated as changes are made without fuss. And you can coordinate models from multiple contributors using all kinds of different software together on one common space — and offer comments and requests for additional information all from one convenient interface.

SketchUp is only one of a collection of Connected applications announced today. You can also share models with Tekla Structures, Vico Office, Trimble Business Center and many other applications as well. In addition, we are now Connected with other products outside the Trimble family, including Bentley ProjectWise CONNECTED edition. And because Connect is built on GTeam (a product we recently acquired from Gehry Technologies), it already works with Rhino, AutoCAD, and IFC files. We've always said that your data belongs to you -- with Trimble Connect, it's easier than ever to work with that data in the tool or your choice.

Trimble Connect is still a young product, and we have grand plans for its future. But I think you’ll already find much in it that is useful to you and the folks with whom you collaborate every day. Come on in and take a look around -- and let us know what you think.

Special note for Makers: we built Connect with the construction industry in mind, but there's plenty of useful stuff in there for folks that work on projects of all different kinds. Single user accounts will always be free... and we support a bunch of file formats that you're going to find useful in your work, too.


Posted by John Bacus, SketchUp Product Management Director

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Sharpening SketchUp for 2015


We have some news to share today -- SketchUp 2015 is available for download now -- but first we’d like to share something that’s a few weeks old.

Here at SketchUp HQ in Boulder, we have a team dedicated to answering the phone and email questions that customers send us every day. Recently, we received these two emails on the same day:


Thank you for replying to my mum. I'm Marius and I'm 8 years old. I really like SketchUp and we have it in school. In art school, I made a factory with my best friend. 

-- Love, Marius XXX

And then, just a few hours later:


I'm a detective for the Ottawa Police Service. I specialize in Bloodstain Pattern Analysis and was introduced to your software while collaborating with university students. Using online tutorials I was able to quickly create 3D plan drawings for our crime scenes. The quality of the visual evidence produced was above and beyond what our court system was used to.

-- Det. Ugo Garneau, Ottawa Police Service

We get emails like these all the time, and we always think it’s incredible that so many different kinds of people can learn and be productive with SketchUp almost right away. On the other side of the spectrum, we regularly hear from seasoned modelers who have mastered SketchUp to make building things more efficient.

We’re incredibly proud that SketchUp helps all of these people be successful -- and have some fun while they’re at it. So when we plan updates, our team feels a big responsibility to preserve the reliability and flexibility that makes SketchUp... well, SketchUp.

In this release, we turned our focus to upgrading SketchUp’s performance infrastructure. In particular, we’ve updated SketchUp, LayOut, and our Ruby API to run as 64-bit applications. The least nerdy way to explain this change is that 64-bit architecture allows SketchUp to take advantage of more of your computer’s active memory. We’ve moved to 64-bit both to improve performance, but also to set up SketchUp to work better with the operating systems and extensions that people will be using over the next few years. So while this is a big modification to SketchUp’s technical backbone, we kind of hope you won’t notice it at all.

Similarly, SketchUp 2015 includes new modeling and documentation tools that we designed to feel like you’ve been using them for years. Probably our favorite of these is the Rotated Rectangle tool, a way draw to axis-independent rectangles that’s both incredibly useful and surprisingly intuitive. Give it a try: we think it will remind you of the first time you used SketchUp.

SketchUp 2015's official Rotated Rectangle Tool draws rectangles that don’t have to be perpendicular or parallel to an axes. It’s a simple idea that saves you about a dozen clicks to draw shapes like the cube on the right.

There’s a lot more to explore in SketchUp 2015: fast styles... LayOut smart labels... a 3 Point Arc tool... simpler Pro licensing… full IFC compatibility to get more and more folks participating in information modeling… we’ve even linked SketchUp to Trimble Connect, a new collaboration platform for sharing, reviewing, and commenting on any kind of project file.

You can download our latest version here, and if you have SketchUp Pro License, go ahead and use our license wizard to upgrade. If you work in SketchUp every day, we think you’ll really love this release -- after all, all we’ve done is make SketchUp work more like… well, SketchUp.


Posted by Mark Harrison, on behalf of the SketchUp team

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Licensing in SketchUp Pro 2015

We’re very proud of the things we’ve added and changed in SketchUp 2015. One of the changes that I’m particularly happy about is a completely revised licensing system. Since when did licensing become exciting? Well, it isn’t. But the licensing system used for SketchUp Pro 2014 and older was very dusty, to say the least. It needed a facelift so that we could take advantage of modern technology and solve a number of long-standing issues. Now, let’s take a peek at what the new licensing can do...

  • Cross-platform support. Microsoft Windows? Mac OS X? It doesn’t matter! Use the same license information on both platforms.

  • 30-day Trial. The 8-hour trial that SketchUp used in the past was quite sophisticated but not very clear. We applied SketchUp-simplicity to this one: 30 days. Simple.

  • Centralized Network License manager. For those of you who happen to manage a network license, the SketchUp Pro licensing server is hosted in the cloud. No more creating a shared folder on a server, setting specific permissions, generating a network license, and so on. We’ve taken care of that for you.

  • “Checkout” support (network licenses). Need to work on a plane or show a model to client in a remote location? Now you can check out a network license seat for offline use. Just be sure to do it before you go offline, though. 

  • WAN support (network licenses). Network licenses of old were more like LAN Licenses, because they only worked across a LAN. Now, with the network license manager in the cloud, your users only need access to the Internet.

  • Changing seat count without generating a new license (network licenses). So you found out that a 20-seat network license isn’t enough and you need to add another five seats. Before, we would generate a new serial number and you would have to go out and update the license within SketchUp Pro. Now, we make the change for you on the server and you don’t have to change a thing!

There’s one very important difference to note with regard to this new licensing technology: you’ll need to have an active Internet connection to add a license and remove a license from your computer. Drop a line to your IT folks that SketchUp needs access to the Internet via ports 5053 and 50530 just in case your network whitelists those kinds of things.

You can add your single-user SketchUp Pro license to any two computers that you use. But you need to be the one using SketchUp Pro -- hence, single-user license. And only one computer can run SketchUp Pro at a time. If you need to install SketchUp on your third computer, you’ll need to remove a license on one of the other computers first. To remove a license, open SketchUp then select Help > Welcome to SketchUp... > License > Remove License...

Lastly, if you see an error message while using the new license, check out this Knowledge Center article for some help resolving the problem. Or get in touch with us.

That’s it! The goal of licensing is to give you access to your favorite SketchUp Pro features then get the heck out of the way. If that’s your experience, then we’ve done our job and earned a slice of Trimble SketchUp cake:

Posted by Tommy Acierno, on behalf of the SketchUp team

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